Wednesday 8 October 2008

Tutorial 9 - Producing a reflective material


  1. In the Create panel go to Extended primitives. Click and drag a torus knot in the perspective viewport.
  2. Open the Material Editor. Pick an Anastropic shader as this is ideal for metal materials. Check on the diffuse button and change the colour to a dark blue. Make sure that you have a high specular level approx 60 and a high anastrophy approx 80.
  3. Navigate to the maps rollout further down the panel, Click on Reflection > None and click on Material Library. In the Material library there should be some environmental maps - pick a scene such as Hong Kong. This will now add the Hong Kong image to the reflective map channel.
  4. Drag the material from the slot to the torus knot.

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