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Tutorial 9 - Producing a reflective material
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- In the Create panel go to Extended primitives. Click and drag a torus knot in the perspective viewport.
- Open the Material Editor. Pick an Anastropic shader as this is ideal for metal materials. Check on the diffuse button and change the colour to a dark blue. Make sure that you have a high specular level approx 60 and a high anastrophy approx 80.
- Navigate to the maps rollout further down the panel, Click on Reflection > None and click on Material Library. In the Material library there should be some environmental maps - pick a scene such as Hong Kong. This will now add the Hong Kong image to the reflective map channel.
- Drag the material from the slot to the torus knot.
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