Friday 26 September 2008

Tutorial 7 - Making your own materials







In order to make your own materials to import into 3DS Max, you need to use Photoshop.



Make a new file, approx 3cm x 3cm. Using the brush, make a random pattern within the file. Save as a bitmap.



In 3DS Max, click on the Material Editor. Click on a slot and got to the diffuse slot. Next to the slot is a small box. Click on this and it reveals the material editor. At the top of the material editor is Bitmap. Click on Bitmap, and a dialogue box appears to allow you to find the image you made in Photoshop. The image will appear in the material slot. Click and drag it to your object.



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