3D Modelling and Animation 2008-9
Wednesday, 21 January 2009
Basics of animation in 3DS Max
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Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame informa...
Happy New Year and welcome to Semester 2 - Animation!!
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The Brief Programme Identity Corporate identity is vital in today’s fast changing and competitive environment, particularly in television, w...
Wednesday, 22 October 2008
Using the Light Lister and Ram Player
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In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools > Light lister...
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Basic Lighting - Spotlights, Directional and Omni Lights
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Max has two default lights in the viewports which enable the user to see their models in a basically lit environment. As soon as you start t...
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Wednesday, 8 October 2008
Tutorial 9 - Producing a reflective material
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In the Create panel go to Extended primitives. Click and drag a torus knot in the perspective viewport. Open the Material Editor. Pick an An...
Tutorial 8 - Material ID and Multi/Sub Object Proceedural Map
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This technique is great when you have a poly model that requires different materials - such as a character wearing clothes. Click and drag a...
Friday, 26 September 2008
Tutorial 7 - Making your own materials
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In order to make your own materials to import into 3DS Max, you need to use Photoshop. Make a new file, approx 3cm x 3cm. Using the brush, m...
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